Evidence (Esx Only)

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Evidence (Esx Only)

Ahoy. I got a lot of requests to make an Evidence System that actually worked well with ESX, that was light on performance, so here you are.

[Video Preview](https://www.youtube.com/watch?v=ctWSxJP3loM)
Tebex


It's very easy to use, and even those who don't understand a lick of code can easily implement it.
Drag and Drop, Create the necessary items, add the SQL, and you're done.

So what does it include?

* AN Evidence System, Duh. - As stated, it's an evidence system for the Police to collect Evidence of/from Crimes.

**Fingerprints**

* Fingerprinting - Any arrested criminals (or anyone for that matter) can be fingerprinted at the Mugshot Room of MRPD (Uses Gabz by default, you can change this).
-- Once Fingerprinted, they'll be added to a police database and can easily be searched up at any time.
-- This will be used later.

* Searching Cars - You can use a Finger Print Kit to **Search** cars for Fingerprints. Either get near the car and face towards it, or enter the vehicle and use the Kit.
-- Will get you whoever was driving the vehicle
-- **IF THEY WERE WEARING GLOVES, YOU WILL FIND NO PRINTS**

* Add Fingerprints to Robberies - With a SINGLE Event, you can add the ability to gather **FINGERPRINTS** to your robberies. This will allow Police to do more then just play cops and robbers, but will allow for some investigative RP as well.

**Blood Samples**

* Collect Blood Samples from Players by using a DNA Swab. If they aren't already in the database, it will add them.
-- Usage Below

* When someone gets shot down to ~50% HP they will create Blood Evidence that can be collected.
-- This is shown via a Decal at the location
-- Only loads for Police when they are nearby
-- Very performant friendly

**Bullet Casings**

* Collect Bullet Casings - From people who were Murdered.
-- When collecting the casings, it'll store information such as;
Where the casing was collected, what type of gun it was fired from, etc.
-- If you use an inventory with Meta Data, you can EASILY add weapon serial numbers, etc, to this.

* When the person goes down, you'll see a Bullet Casing nearby their body (or where they were murdered)
![image|160x103](upload://zG23iKAclRoBt6HHdE6TpgaFqd6.png)

![image|690x398, 50%](upload://xUSdpNPn004c3IiW41iRdP57hjm.jpeg)



^ This part wasn't shown in the video, sorry.

**Items**

* Evidence Bag - The evidence bag will give you a menu showing you all of your collected evidence. You cannot interact with any of the evidence from here.

* Finger Print Kit - This is used to Collect Fingerprints from Vehicles. Once collected, will be stored in the bag.

* DNA Swab - This is used to Collect a players DNA, to compare the Blood Samples to them.



**Performance & Stuff**


* Resmon - Sits at 0.0, for non-police it will never go above. For Police, it might jump to 0.01 or so when interacting with evidence or menus.

* Works with ANY Inventory system, no meta data required.




| | |
|-------------------------------------|----------------------------|
| Code is accessible | Yes |
| Subscription-based | No |
| Lines (approximately) | Over 1000 |
| Requirements | ESX, SWT_Notifications (or any of your choice), TARGET System, NH-context (v1 or v2) OR zf-context OR qb-menu |
| Support | Yes |